About This Game Get ready to explore, discover and interact with a multitude of species as you journey among the stars. Forge a galactic empire by sending out science ships to survey and explore, while construction ships build stations around newly discovered planets. Discover buried treasures and galactic wonders as you spin a direction for your society, creating limitations and evolutions for your explorers. Alliances will form and wars will be declared. Like all our Grand Strategy games, the adventure evolves with time. Because free updates are a part of any active Paradox game, you can continue to grow and expand your empire with new technologies and capabilities. What will you find beyond the stars? Only you can answer that.DEEP AND VARIED EXPLORATIONEvery game begins with a civilization that has just discovered the means to travel between stars and is ready to explore the galaxy. Have your science ships survey and explore anomalies, leading you into a myriad of quests, introducing strange worlds with even stranger stories and discoveries that may completely change your outcome.STUNNING SPACE VISUALSWith characteristically complex unique planets and celestial bodies, you will enter a whirlwind of spectacles in a highly detailed universe.INFINITE VARIATION OF SPECIES AND ADVANCED DIPLOMACYThrough customization and procedural generation, you will encounter infinitely varied races. Choose positive or negative traits, specific ideologies, limitations, evolutions or anything you can imagine. Interact with others through the advanced diplomacy system. Diplomacy is key in a proper grand strategy adventure. Adjust your strategy to your situation through negotiation and skill.INTERSTELLAR WARFAREAn eternal cycle of war, diplomacy, suspicions and alliances await you. Defend or attack with fully customizable war fleets, where adaptation is the key to victory. Choose from an array of complex technologies when designing and customizing your ships with the complex ship designer. You have a multitude of capabilities to choose from to meet the unknown quests that await.ENORMOUS PROCEDURAL GALAXIESGrow and expand your empire with thousands of randomly generated planet types, galaxies, quests and monsters lurking in space.PLAY THE WAY YOU WANTCustomize your Empire! The characters you choose, be it a murderous mushroom society or an engineering reptile race, can be customized with traits like ethics, type of technology, form of preferred space travel, type of habitat, philosophies and more. The direction of the game is based on your choices. 7aa9394dea Title: StellarisGenre: Simulation, StrategyDeveloper:Paradox Development StudioPublisher:Paradox InteractiveFranchise:StellarisRelease Date: 9 May, 2016 Stellaris Crack Unlock Code And Serial Nothing like a good game that doesn't even resemble the game you originally bought. Between the updates completely re-working the game's core mechanics and the absurd amount of DLC in Stellaris (like in every Paradox game), if I had my money back I wouldn't choose to buy the game again.. Another Paradox game where they pump out continuous DLC trying to rope you into their eternal patch fest which eventually ruins the game. Move along.. So ever since I started this game I've had nothing but endless fun. I've united the Galaxy, I've purged it, and I've perished defending the empire I built from galactic horrors. I love this game, it's probably one of my favorite games paradox has made and probably one of my favorite games of all time. If you like these kinds of games, this title is a *MUST BUY* and I can't stress that fact enough. The endless fun you'll have on top of the memories and stories you'll make with both your friends and yourself is worth every penny. Buy this game dude, one of the best decisions I've made in my course on steam.. Very fun gameplay and pretty quick in comparison to other strategy games, but seriousl stop with the ancient ones and other damn immortal stuff. i was just playin a pasifist nation, and building robots. then the robots overthrew the organics and i got to pick between playing my organic nation. or play as the new robots that were organic extinguishers. needless to say i was the robots but then i only had one system with a hell of an army and just conquared but it was so hard cause like i made my nation so solid for the AI to use. that was the most fun i had in a while.... then an ancient caretaker was like hey stop all that genocide. and just purged me off the face of the galaxy. solid 10\/10. Tl;dr Stellaris used to be a great game, but has turned unintuitive and very unfun in recent updates. 9\/10 before update 2.1, 4\/10 after update 2.1.Stellaris was a great strategy game until they made it overly-complex, micro-management based, and incredibly un-intuitive. When I say un-intuitive, I'm not complaining from a "I don't understand the mechanics" standpoint, I'm talking from a "Even the game's AI doesn't understand the mechanics" standpoint. Whereas it used to be a decently-immersive, well thought out strategy game, it feels more akin to a mobile game nowadays with ridiculous amounts of micro-management and a slough of resources tied to an economy so fragile that only you (the player) are bound to it. If the game's computer-controlled empires were required to put in half the insight or strategy you are required to to keep your empire running smoothly, Paradox Interactive would have accidentally created Skynet. But more on that later in the review.In previous iterations of Stellaris, you managed a select few resources: energy, minerals, food, and population. These were quite fun to manage; allotting entire worlds to massive mining complexes or energy plants was beneficial, simple, and kept the game running smoothly. Alternatively you could run less risk of losing a massive chunk of resources should a planet fall by building whatever the planet's surface tiles dictated: farms on rich land, mines on mineral-laced areas, and so on. Occasionally you would find Strategic Resources; finding these and harvesting them granted permanent bonuses to your empire as long as you controlled the resource. Additionally, once your empire expanded to an appropriately galactic scale, you could allot star systems to sectors lead and autonimously run by governors. As long as a planet is well governed, the locals are happy. This allows for efficient expansion through the galaxy and intuitive trades with other empires as you become a notable force on the star map. DLC's added a massive amount of variety in your empires playstyle, adding content like ship designs, government types, empire backgrounds, races and traits, and so on.In the current iteration of Stellaris, brought about with update 2.1 (the Megacorp DLC), you have upwards of a dozen resources to worry about in an ever-so-fragile pyramid scheme: A is required to make B, B and C are required to make D, A through D are required to make E and F, etc. etc. Additionally, modification of a populations current employment (which can be found on the bland new planet chart, as opposed to the previous map with land tiles) results in widespread unemployment, poverty, and unhappiness on the planet. As a result, production lowers, and even more unhappiness arises. This chain of resources and population maintenance is so convoluted that a quick peek into any AI empire will reveal they actually have no idea how to manage it. The resource and production numbers you see from your empire's perspective while observing others are arbitrarily allotted, regardless of what the empire is actually capable of producing. This leads to very frustrating wars where it really makes no sense how another empire is withstanding yours even after sustaining critical loss of territory. And speaking of seizing territory, your economy comes to a grinding halt whenever you gain another empire's planet thanks to the painfully bad AI\/economy: often times a planet will be covered entirely in a single type of building, or some other incredibly inefficient design that keeps production almost impossibly low in addition to keeping the locals unhappy and unemployed, which has ridiculously expensive repercussions across your empire. The bottom line is strategy games are frustrating when, not only are you required to worry about a million little things at any given time, but your methods for managing the aforementioned million things is very poorly designed and inefficient. To top it all off, you are the only person worrying about these things; the AI empires get to blissfully free-float in an economy magically materializing to fulfill their every wish. It feels very one-sided, rushed, and poorly thought out. I'd give Stellaris 4\/10 in it's current iteration, and a 8.5-9\/10 in previous ones.. A couple caveats to state before I get into the review: I only bought into Stellaris at the end of 2018 due to my policy of avoiding Paradox games for the first couple years I've been playing grand strategy\/PDS games for nearly fifteen years My love for this developer\/publisher crashed following their IPO Stellaris is a glorious game constructed on top of an incapable relic in the Clausewitz engine. This is like Splinter Cell running on Unreal 2 in 2013, new MMOs using Unreal 3 in 2019+, or Star Citizen built on CryEngine. I'm sure there are many reasons why a studio would do this (lack of updated knowledge, lower licensing fees, unwillingness to delay release) but these are all excuses used to deprive the end user from the best possible experience in exchange for their money. It's lazy. I was amazed by Clausewitz when I ran EU3 for the first time, but it's so far beyond outdated that it's insulting.Detouring for a moment, Stellaris is almost everything I want in a space strategy game. I can build on planets, I can build in space, I can design my own ships, I can wage interstellar war, create vassal empires, enslave xeno filth, invade planets with a massive army or bombard it into dust, and I can use any of thousands of mods to tweak the experience to my liking. Shortcomings, in my opinion, are threefold: 1) Ship\/building upgrades are pretty much always linear, 2) diplomacy is seriously lacking, 3) I'm really tired of the my space games relying on "space lanes" to get around. It's about time for a laneless mechanic.But this engine is garbage. Without fail, when I close in on 2300 (ie, 100 years played -- Stellaris' time ticks are one day each) the game becomes virtually unplayable. Calling my PC "outdated" would be an everlasting compliment to its dusty bones, but the problem doesn't lie there. My FPS is fine. It's the engine itself that buckles under its own inability to calculate things. For example, resources are ticked on a monthly basis, but Stellaris keeps track of them in a daily schedule. Why? Who knows! As I said before I've been playing this genre for a long time and I'm used to late-game slowdown, but nothing has ever approached the incompetence of Stellaris in this manner. It's unironically unplayable.It would be weird for a negative review of a PDS game not to mention their predatory DLC system, so I'll just say that I hate it and I hate them for it. Ever since their IPO they've become more and more greedy and I truly despise them for it. Remember HoI3 and Vicky 2's expansions? Massive game-changing feature dumps. Now we get $20 trash that a single experienced modder could churn out in a week, unpaid. "Don't like it? Don't buy it!" Sure, kiddo.In conclusion, Stellaris is lazy. The game design is 95% fantastic but all that goes to waste because of Clausewitz. I guess Paradox just needs fast cash to pay for their bloated roster of 400+ employees, but it's honestly disgusting. Unless you're running this in a warehouse packed with IBM mainframes just give it a pass.. With the 2.0 and subsequent updates, Stellaris has become convoluted and tedious due to the addition of a plethora of unnecessary resources that provide no strategic benefit to the game whatsoever. You're now forced to micro-manage to the point where the game revolves around planet management at the expense of everything that once made Stellaris enjoyable. If Paradox is able to re-balance this catastrophe to remove the massive tedium it forced onto us I will change this review. That doesn't seem to be the Paradox way unfortunately, where chugging out content to sell at an inflated price is modus operandi.Prior to 2.0\/2.2 I would have given Stellaris a glowing review despite it being pricey if you also wanted all the content for it. Now I would only recommend it if it was 90%+ off, or if you really enjoy games that force repetitive micro-management.
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Updated: Dec 8, 2020
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